pegchamp/Pegs/ScoreLabel.gd

13 lines
228 B
GDScript

extends Node2D
func trigger(display_text):
$Node2D.global_position = global_position
$Node2D/Label.text = String(display_text)
$Node2D/Label.visible = true
$AnimationPlayer.play("move_up")
func delete():
queue_free()