pegchamp/Menu/WinScreen.gd

15 lines
398 B
GDScript

extends CanvasLayer
func _ready():
$AnimationPlayer.play("win")
while GameStats.balls_left >= 0:
GameStats.set_score_to(GameStats.score + 15 * GameStats.multiplier)
GameStats.add_balls(-1)
func _on_AnimationPlayer_animation_finished(_anim_name):
$Congratulations.visible = false
$Congratulations2.visible = false
$Control.visible = true
GameStats.emit_signal("win_animation_finished")