extends Camera2D func _ready() -> void: global_position = Vector2(384 / 2, -102) func _process(_delta): if GameStats.camera_fx: var zoomlevel = clamp(Engine.time_scale, 0.65, 0.975) zoom = lerp(zoom, Vector2(zoomlevel, zoomlevel), smoothing_speed / 200) else: zoom = Vector2(1, 1)