extends TextureButton export var powerup = "res://Pegs/Yellow/Powerups/Scattershot/Scattershot.tscn" var spawn_position = Vector2() setget set_spawn_position, get_spawn_position func _ready() -> void: $AnimationPlayer.play("Show") func set_spawn_position(value): spawn_position = value func get_spawn_position(): return spawn_position func _on_TextureButton_pressed() -> void: get_tree().paused = false GameStats.current_powerup = powerup GameStats.pick_powerup() queue_free()