extends CanvasLayer func _ready(): $AnimationPlayer.play("win") while GameStats.balls_left >= 0: GameStats.set_score_to(GameStats.score + 15 * GameStats.multiplier) GameStats.add_balls(-1) func _on_AnimationPlayer_animation_finished(_anim_name): $Congratulations.visible = false $Congratulations2.visible = false $Control.visible = true GameStats.emit_signal("win_animation_finished")