[gd_scene load_steps=2 format=2] [ext_resource path="res://Cannon/tileset.png" type="Texture" id=1] [node name="Cannon" type="Sprite"] position = Vector2( 192, 4 ) texture = ExtResource( 1 ) [node name="Left" type="Sprite" parent="."] position = Vector2( -169, 0 ) scale = Vector2( 58.05, 1 ) texture = ExtResource( 1 ) hframes = 6 [node name="Right" type="Sprite" parent="."] position = Vector2( 134.688, 0 ) scale = Vector2( 45.325, 1 ) texture = ExtResource( 1 ) hframes = 6