[gd_resource type="ParticlesMaterial" format=2] [resource] emission_shape = 2 emission_box_extents = Vector3( 30, 1, 0 ) flag_disable_z = true direction = Vector3( 0, -100, 0 ) gravity = Vector3( 0, 98, 0 ) initial_velocity = 100.0 angular_velocity = 360.0 angular_velocity_random = 1.0 orbit_velocity = 0.0 orbit_velocity_random = 0.0 anim_offset = 1.0 anim_offset_random = 1.0