; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 [application] config/name="pegchamp" run/main_scene="res://Menu/MainMenu.tscn" boot_splash/image="res://icon.png" boot_splash/fullsize=false boot_splash/use_filter=false boot_splash/bg_color=Color( 0.847059, 0.74902, 0.847059, 1 ) config/icon="res://icon.png" [autoload] GameStats="*res://Stats/GameStats.gd" Music="*res://Music/Music.tscn" Saves="*res://Stats/Saves.gd" [display] window/size/width=384 window/size/height=216 window/size/test_width=1280 window/size/test_height=720 mouse_cursor/custom_image="res://icon.png" window/stretch/mode="2d" window/stretch/aspect="keep" [global] touch=false [importer_defaults] texture={ "compress/bptc_ldr": 0, "compress/hdr_mode": 0, "compress/lossy_quality": 0.7, "compress/mode": 0, "compress/normal_map": 0, "detect_3d": false, "flags/anisotropic": false, "flags/filter": false, "flags/mipmaps": false, "flags/repeat": 0, "flags/srgb": 2, "process/HDR_as_SRGB": false, "process/fix_alpha_border": true, "process/invert_color": false, "process/premult_alpha": false, "size_limit": 0, "stream": false, "svg/scale": 1.0 } [input] shoot={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) ] } fast_forward={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null) ] } pause={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null) ] } [input_devices] pointing/emulate_touch_from_mouse=true [layer_names] 2d_physics/layer_1="World" 2d_physics/layer_2="Zones" 2d_physics/layer_3="BallDetection" 2d_physics/layer_4="Powerups" [physics] common/enable_pause_aware_picking=true [rendering] environment/default_clear_color=Color( 0.847059, 0.74902, 0.847059, 1 ) environment/default_environment="res://default_env.tres"