[gd_scene load_steps=5 format=2] [ext_resource path="res://Effects/transitionPattern.png" type="Texture" id=1] [ext_resource path="res://Effects/Transition.gd" type="Script" id=2] [sub_resource type="Animation" id=1] resource_name = "FadeIn" length = 0.5 step = 0.05 tracks/0/type = "bezier" tracks/0/path = NodePath("TransitionSprite:position:x") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 384, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 0.5 ) } tracks/1/type = "method" tracks/1/path = NodePath(".") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0.5 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "finish_animation" } ] } [sub_resource type="Animation" id=2] resource_name = "FadeOut" length = 0.75 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("TransitionSprite:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 384, 0 ), Vector2( 0, 0 ) ] } tracks/1/type = "method" tracks/1/path = NodePath(".") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0.75 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "finish_animation" } ] } [node name="Transition" type="CanvasLayer"] script = ExtResource( 2 ) [node name="TransitionSprite" type="Sprite" parent="."] visible = false z_index = 400 texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 0, 0, 768, 216 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/FadeIn = SubResource( 1 ) anims/FadeOut = SubResource( 2 )