[gd_scene load_steps=5 format=2] [ext_resource path="res://Pegs/Yellow/Powerups/Spring/Spring.tscn" type="PackedScene" id=1] [ext_resource path="res://Pegs/Yellow/Powerups/Spring/Springs.gd" type="Script" id=2] [sub_resource type="PhysicsMaterial" id=1] bounce = 1.0 [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 192, 16 ) [node name="Springs" type="StaticBody2D"] z_index = -24 collision_layer = 8 collision_mask = 0 physics_material_override = SubResource( 1 ) script = ExtResource( 2 ) [node name="Spring" parent="." instance=ExtResource( 1 )] [node name="Spring2" parent="." instance=ExtResource( 1 )] position = Vector2( 32, 0 ) [node name="Spring3" parent="." instance=ExtResource( 1 )] position = Vector2( 64, 0 ) [node name="Spring4" parent="." instance=ExtResource( 1 )] position = Vector2( 96, 0 ) [node name="Spring5" parent="." instance=ExtResource( 1 )] position = Vector2( 128, 0 ) [node name="Spring6" parent="." instance=ExtResource( 1 )] position = Vector2( 160, 0 ) [node name="Spring7" parent="." instance=ExtResource( 1 )] position = Vector2( 192, 0 ) [node name="Spring8" parent="." instance=ExtResource( 1 )] position = Vector2( 224, 0 ) [node name="Spring9" parent="." instance=ExtResource( 1 )] position = Vector2( 256, 0 ) [node name="Spring10" parent="." instance=ExtResource( 1 )] position = Vector2( 288, 0 ) [node name="Spring11" parent="." instance=ExtResource( 1 )] position = Vector2( 320, 0 ) [node name="Spring12" parent="." instance=ExtResource( 1 )] position = Vector2( 352, 0 ) [node name="CollisionShape2D2" type="CollisionShape2D" parent="."] position = Vector2( 192, 16 ) shape = SubResource( 2 ) [node name="DeathTimer" type="Timer" parent="."] wait_time = 0.1 one_shot = true [connection signal="timeout" from="DeathTimer" to="." method="explode"]