extends Node2D func _ready() -> void: global_position = Vector2(0, 184) spawn_animations() $Particles2D.emitting = true func spawn_animations(): var Sprite = preload("res://Pegs/Yellow/Powerups/Spawn/FromBottomSprite.tscn") var counter = 0 while counter <= 12: var sprite = Sprite.instance() add_child(sprite) sprite.play("spawn") sprite.offset = Vector2(counter * 32, -32) sprite.global_position = global_position counter += 1