extends StaticBody2D func make_green(): var main = get_tree().current_scene var Green_bar = preload("res://Pegs/Green/GreenBar.tscn") var green_bar = Green_bar.instance() green_bar.global_position = global_position green_bar.global_rotation = global_rotation $ScoreCounter.trigger() main.add_child(green_bar) queue_free() func bouncy(): pass