[gd_scene load_steps=5 format=2] [ext_resource path="res://Menu/Theme.tres" type="Theme" id=1] [ext_resource path="res://HUD/BallsLeftLabel.gd" type="Script" id=2] [ext_resource path="res://Ball/sprite.png" type="Texture" id=3] [sub_resource type="Animation" id=1] resource_name = "show" length = 1.5 tracks/0/type = "value" tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.5, 1.3, 1.5 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( -48, 8 ), Vector2( 8, 8 ), Vector2( 16, 8 ), Vector2( -48, 8 ) ] } [node name="CanvasLayer" type="CanvasLayer"] [node name="BallsLeft" type="Node2D" parent="."] position = Vector2( 8, 8 ) script = ExtResource( 2 ) [node name="Label" type="Label" parent="BallsLeft"] margin_right = 112.0 margin_bottom = 39.0 theme = ExtResource( 1 ) text = "+50" __meta__ = { "_edit_use_anchors_": false } [node name="Sprite" type="Sprite" parent="BallsLeft/Label"] position = Vector2( 8, 8 ) texture = ExtResource( 3 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="BallsLeft"] anims/show = SubResource( 1 )