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project.godot
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62
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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[application]
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config/name="pegchamp"
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run/main_scene="res://Stages/EmptyStage.tscn"
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boot_splash/image="res://icon.png"
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boot_splash/fullsize=false
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boot_splash/use_filter=false
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boot_splash/bg_color=Color( 0.847059, 0.74902, 0.847059, 1 )
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config/icon="res://icon.png"
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[autoload]
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GameStats="*res://Stats/GameStats.gd"
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[display]
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window/size/width=384
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window/size/height=216
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window/size/test_width=1280
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window/size/test_height=720
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mouse_cursor/custom_image="res://icon.png"
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window/stretch/mode="2d"
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window/stretch/aspect="keep"
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[input]
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shoot={
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"deadzone": 0.5,
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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fast_forward={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
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, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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[layer_names]
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2d_physics/layer_1="World"
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2d_physics/layer_2="Zones"
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2d_physics/layer_3="BallDetection"
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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environment/default_clear_color=Color( 0.847059, 0.74902, 0.847059, 1 )
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environment/default_environment="res://default_env.tres"
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