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remove evil bad thing
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4 changed files with 0 additions and 128 deletions
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@ -1,18 +0,0 @@
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extends Node2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$Green.emitting = true
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$Yellow.emitting = true
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$Pink.emitting = true
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$AnimationPlayer.play("+1Ball")
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func _on_KillTimer_timeout():
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queue_free()
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