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powerup system
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parent
c8747328cf
commit
77ca16be36
149 changed files with 2472 additions and 331 deletions
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@ -4,15 +4,20 @@ signal balls_changed()
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signal current_stage_changed(scene)
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signal multiplier_changed(value)
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signal score_changed(value)
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signal powerup_picked()
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var unlock_points = 10
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var max_balls = 8
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var max_balls = 3
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var balls_left
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var pinks_left = 0
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var level_won = false
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var current_stage = "res://Stages/EmptyStage.tscn"
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var multiplier = 1
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var score = 0
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var camera_fx = true
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var bonus_points = 0
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var best_combo = 1
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var powerup_screen_active = false
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func add_balls(balls):
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balls_left += balls
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@ -22,10 +27,24 @@ func add_balls(balls):
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func decide_game():
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# game is won
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if (pinks_left <= 0):
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while balls_left > 0:
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bonus_points += 15
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balls_left -= 1
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score += bonus_points
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emit_signal("balls_changed")
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emit_signal("score_changed", score)
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var main = get_tree().current_scene
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var BallsLeftLabel = preload("res://HUD/BallsLeftLabel.tscn")
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var balls_left_label = BallsLeftLabel.instance()
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main.add_child(balls_left_label)
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var Winscreen = preload("res://Menu/WinScreen.tscn")
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var winscreen = Winscreen.instance()
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main.add_child(winscreen)
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# game is lost
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elif (balls_left <= 0):
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restart_level()
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@ -44,6 +63,8 @@ func reset_board():
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balls_left = max_balls
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pinks_left = 0
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level_won = false
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bonus_points = 0
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emit_signal("balls_changed")
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func set_current_scene(stage):
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@ -69,3 +90,6 @@ func set_score_to(value):
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score = value
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emit_signal("score_changed", score)
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func pick_powerup():
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powerup_screen_active = false
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emit_signal("powerup_picked")
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@ -8,6 +8,7 @@ func _ready():
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func save_game():
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var data = {
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"unlock_points" : GameStats.unlock_points,
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"camera_fx" : GameStats.camera_fx,
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"music_volume" : AudioServer.get_bus_volume_db(AudioServer.get_bus_index("Music")),
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"sfx_volume" : AudioServer.get_bus_volume_db(AudioServer.get_bus_index("SFX"))
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}
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@ -17,6 +18,8 @@ func save_game():
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if err == OK:
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file.store_var(data)
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file.close()
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call_deferred("show_icon")
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func load_game():
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var file = File.new()
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@ -27,10 +30,20 @@ func load_game():
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file.close()
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load_unlock_points(data)
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load_volume(data)
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load_camera_fx(data)
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func show_icon():
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var Floppy = preload("res://Effects/Floppy.tscn")
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var floppy = Floppy.instance()
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var main = get_tree().current_scene
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main.add_child(floppy)
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func load_unlock_points(data):
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GameStats.unlock_points = data.unlock_points
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func load_camera_fx(data):
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GameStats.camera_fx = data.camera_fx
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func load_volume(data):
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), data.sfx_volume)
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Music"), data.music_volume)
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