better sound effects

This commit is contained in:
zoe 2021-09-28 17:55:03 +02:00
parent f2cb94d4e3
commit 5503c2d05a
146 changed files with 1189 additions and 88 deletions

View file

@ -3,11 +3,13 @@ extends Node
signal balls_changed()
signal current_stage_changed(scene)
var max_balls = 2
var unlock_points = 10
var max_balls = 8
var balls_left
var pinks_left = 0
var level_won = false
var current_stage = "res://Stages/EmptyStage.tscn"
var multiplier = 1
func add_balls(balls):
balls_left += balls
@ -37,7 +39,15 @@ func reset_board():
balls_left = max_balls
pinks_left = 0
level_won = false
multiplier = 1
func set_current_scene(stage):
current_stage = stage
emit_signal("current_stage_changed", current_stage)
func add_to_multiplier():
var SFXPlayer = load("res://SFX/SFXPlayer.tscn")
var sfx_player = SFXPlayer.instance()
var main = get_tree().current_scene
main.add_child(sfx_player)
multiplier += 1