better sound effects

This commit is contained in:
zoe 2021-09-28 17:55:03 +02:00
parent f2cb94d4e3
commit 5503c2d05a
146 changed files with 1189 additions and 88 deletions

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@ -0,0 +1,9 @@
extends HSlider
export var bus_channel = "Master"
func _ready():
value = db2linear(AudioServer.get_bus_volume_db(AudioServer.get_bus_index(bus_channel)))
func _on_MusicVolumeSlider_value_changed(value):
AudioServer.set_bus_volume_db(AudioServer.get_bus_index(bus_channel), linear2db(value))

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@ -0,0 +1,19 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Menu/Buttons/AudioSliders/VolumeSlider.gd" type="Script" id=1]
[ext_resource path="res://Menu/Theme.tres" type="Theme" id=2]
[node name="VolumeSlider" type="HSlider"]
margin_right = 500.0
margin_bottom = 32.0
grow_vertical = 2
rect_min_size = Vector2( 100, 32 )
theme = ExtResource( 2 )
max_value = 1.0
step = 0.025
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="value_changed" from="." to="." method="_on_MusicVolumeSlider_value_changed"]

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@ -0,0 +1,8 @@
extends Node
func on_hover():
$Hover.play(0)
func on_select():
$Select.play(0)

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@ -0,0 +1,15 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://SFX/Scratch/HoverButton.wav" type="AudioStream" id=1]
[ext_resource path="res://SFX/Scratch/SelectButton.wav" type="AudioStream" id=2]
[ext_resource path="res://Menu/Buttons/ButtonSFX.gd" type="Script" id=3]
[node name="ButtonSFX" type="Node"]
script = ExtResource( 3 )
[node name="Hover" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 1 )
bus = "SFX"
[node name="Select" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 2 )

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@ -1,9 +1,10 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Menu/Buttons/Fullscreen/fullscreen1.png" type="Texture" id=1]
[ext_resource path="res://Menu/Buttons/Fullscreen/fullscreen3.png" type="Texture" id=2]
[ext_resource path="res://Menu/Buttons/Fullscreen/fullscreen2.png" type="Texture" id=3]
[ext_resource path="res://Menu/Buttons/Fullscreen/FullscreenButton.gd" type="Script" id=4]
[ext_resource path="res://Menu/Buttons/ButtonSFX.tscn" type="PackedScene" id=5]
[node name="FullscreenButton" type="TextureButton"]
anchor_right = 1.0
@ -17,4 +18,9 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="ButtonSFX" parent="." instance=ExtResource( 5 )]
[connection signal="focus_entered" from="." to="ButtonSFX" method="on_hover"]
[connection signal="mouse_entered" from="." to="ButtonSFX" method="on_hover"]
[connection signal="pressed" from="." to="ButtonSFX" method="on_select"]
[connection signal="toggled" from="." to="." method="_on_FullscreenButton_toggled"]

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@ -1,6 +1,11 @@
extends Button
export var scene = "res://Menu/MainMenu.tscn"
export var unlock_points_required = 0
func _ready():
if unlock_points_required > GameStats.unlock_points:
disabled = true
func _on_SceneSelectButton_pressed():
GameStats.set_current_scene(scene)

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@ -9,3 +9,4 @@ func _on_LevelSelectIconButton_pressed():
var fadeout = Fadeout.instance()
fadeout.scene_to_load = scene
main.add_child(fadeout)
get_tree().paused = false

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@ -1,6 +1,7 @@
[gd_scene load_steps=2 format=2]
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Menu/Buttons/LevelSelectIconButton.gd" type="Script" id=1]
[ext_resource path="res://Menu/Buttons/ButtonSFX.tscn" type="PackedScene" id=2]
[node name="LevelSelectIconButton" type="TextureButton"]
margin_right = 40.0
@ -10,4 +11,9 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="ButtonSFX" parent="." instance=ExtResource( 2 )]
[connection signal="focus_entered" from="." to="ButtonSFX" method="on_hover"]
[connection signal="mouse_entered" from="." to="ButtonSFX" method="on_hover"]
[connection signal="pressed" from="." to="ButtonSFX" method="on_select"]
[connection signal="pressed" from="." to="." method="_on_LevelSelectIconButton_pressed"]

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@ -3,3 +3,5 @@ extends TextureButton
func _on_PlayButton_pressed():
GameStats.restart_level()
disabled = true
get_tree().paused = false
get_parent().visible = false

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@ -1,9 +1,10 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Menu/Icons/Play/Play3.png" type="Texture" id=1]
[ext_resource path="res://Menu/Icons/Play/Play2.png" type="Texture" id=2]
[ext_resource path="res://Menu/Icons/Play/Play1.png" type="Texture" id=3]
[ext_resource path="res://Menu/Buttons/PlayButton.gd" type="Script" id=4]
[ext_resource path="res://Menu/Buttons/ButtonSFX.tscn" type="PackedScene" id=5]
[node name="PlayButton" type="TextureButton"]
margin_right = 40.0
@ -16,4 +17,9 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="ButtonSFX" parent="." instance=ExtResource( 5 )]
[connection signal="focus_entered" from="." to="ButtonSFX" method="on_hover"]
[connection signal="mouse_entered" from="." to="ButtonSFX" method="on_hover"]
[connection signal="pressed" from="." to="." method="_on_PlayButton_pressed"]
[connection signal="pressed" from="." to="ButtonSFX" method="on_select"]

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@ -5,3 +5,4 @@ extends TextureButton
func _on_RestartButton_pressed():
GameStats.restart_level()
disabled = true

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@ -1,9 +1,10 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Menu/Icons/Replay/replayIcon3.png" type="Texture" id=1]
[ext_resource path="res://Menu/Icons/Replay/replayIcon2.png" type="Texture" id=2]
[ext_resource path="res://Menu/Icons/Replay/replayIcon1.png" type="Texture" id=3]
[ext_resource path="res://Menu/Buttons/RestartButton.gd" type="Script" id=4]
[ext_resource path="res://Menu/Buttons/ButtonSFX.tscn" type="PackedScene" id=5]
[node name="RestartButton" type="TextureButton"]
margin_right = 32.0
@ -16,4 +17,9 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="ButtonSFX" parent="." instance=ExtResource( 5 )]
[connection signal="focus_entered" from="." to="ButtonSFX" method="on_hover"]
[connection signal="mouse_entered" from="." to="ButtonSFX" method="on_hover"]
[connection signal="pressed" from="." to="ButtonSFX" method="on_select"]
[connection signal="pressed" from="." to="." method="_on_RestartButton_pressed"]

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@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Menu/Theme.tres" type="Theme" id=1]
[ext_resource path="res://Menu/Buttons/LevelSelectButton.gd" type="Script" id=2]
[ext_resource path="res://Menu/Buttons/ButtonSFX.tscn" type="PackedScene" id=3]
[node name="SceneSelectButton" type="Button"]
anchor_right = 1.0
@ -15,4 +16,9 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="ButtonSFX" parent="." instance=ExtResource( 3 )]
[connection signal="focus_entered" from="." to="ButtonSFX" method="on_hover"]
[connection signal="mouse_entered" from="." to="ButtonSFX" method="on_hover"]
[connection signal="pressed" from="." to="ButtonSFX" method="on_select"]
[connection signal="pressed" from="." to="." method="_on_SceneSelectButton_pressed"]