better sound effects

This commit is contained in:
zoe 2021-09-28 17:55:03 +02:00
parent f2cb94d4e3
commit 5503c2d05a
146 changed files with 1189 additions and 88 deletions

View file

@ -4,3 +4,5 @@ func _physics_process(delta):
if Input.is_action_pressed("shoot"):
rotation = lerp(rotation, -90, 0.9)
else: rotation = 0
func bouncy():
pass

View file

@ -4,10 +4,12 @@
[ext_resource path="res://Flipper/Flipper.gd" type="Script" id=2]
[node name="Flipper" type="KinematicBody2D"]
position = Vector2( 309, 143 )
motion/sync_to_physics = true
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( -11, 0 )
texture = ExtResource( 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( 3, -5, -2, -5, -3, -4, -10, -4, -17, -4, -18, -3, -20, -3, -21, -2, -22, -2, -23, -1, -24, -1, -25, 0, -26, 0, -27, 1, -27, 2, -26, 3, -25, 3, -24, 4, -20, 4, -19, 5, 2, 5, 3, 4, 4, 3, 4, 2, 5, 1, 5, -2, 4, -3, 4, -4 )