better sound effects

This commit is contained in:
zoe 2021-09-28 17:55:03 +02:00
parent f2cb94d4e3
commit 5503c2d05a
146 changed files with 1189 additions and 88 deletions

View file

@ -1,10 +1,13 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Effects/transitionPattern.png" type="Texture" id=1]
[ext_resource path="res://Effects/Transition.gd" type="Script" id=2]
[ext_resource path="res://SFX/Scratch/Fadeout.ogg" type="AudioStream" id=3]
[ext_resource path="res://SFX/Scratch/Fadein.ogg" type="AudioStream" id=4]
[sub_resource type="Animation" id=1]
resource_name = "FadeIn"
length = 0.7
step = 0.05
tracks/0/type = "bezier"
tracks/0/path = NodePath("TransitionSprite:position:x")
@ -14,7 +17,7 @@ tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 384, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 1 )
"times": PoolRealArray( 0, 0.7 )
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
@ -23,7 +26,7 @@ tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 1 ),
"times": PoolRealArray( 0.7 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
@ -33,7 +36,7 @@ tracks/1/keys = {
[sub_resource type="Animation" id=2]
resource_name = "FadeOut"
length = 0.75
length = 1.3
loop = true
step = 0.05
tracks/0/type = "value"
@ -43,10 +46,10 @@ tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.75 ),
"transitions": PoolRealArray( 1, 1 ),
"times": PoolRealArray( 0, 0.4, 1.25 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 384, 0 ), Vector2( 0, 0 ) ]
"values": [ Vector2( 384, 0 ), Vector2( 0, 0 ), Vector2( 0, 0 ) ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
@ -55,13 +58,27 @@ tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.75 ),
"times": PoolRealArray( 1.25 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "finish_animation"
} ]
}
tracks/2/type = "audio"
tracks/2/path = NodePath("AnimationPlayer/FadeoutSound")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"clips": [ {
"end_offset": 0.153926,
"start_offset": 0.0,
"stream": ExtResource( 3 )
} ],
"times": PoolRealArray( 0 )
}
[node name="Transition" type="CanvasLayer"]
layer = 128
@ -76,6 +93,12 @@ region_enabled = true
region_rect = Rect2( 0, 0, 768, 216 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
playback_process_mode = 0
anims/FadeIn = SubResource( 1 )
anims/FadeOut = SubResource( 2 )
[node name="FadeInSound" type="AudioStreamPlayer" parent="."]
pause_mode = 1
stream = ExtResource( 4 )
bus = "SFX"
[connection signal="finished" from="FadeInSound" to="." method="_on_FadeInSound_finished"]

View file

@ -1,10 +1,13 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Effects/FadeIn.tscn" type="PackedScene" id=1]
[ext_resource path="res://Effects/FadeOut.gd" type="Script" id=2]
[ext_resource path="res://SFX/Scratch/Fadeout.ogg" type="AudioStream" id=3]
[node name="FadeOut" instance=ExtResource( 1 )]
script = ExtResource( 2 )
[node name="TransitionSprite" parent="." index="0"]
position = Vector2( 0, 0 )
[node name="FadeoutSound" type="AudioStreamPlayer" parent="AnimationPlayer" index="0"]
pause_mode = 1
stream = ExtResource( 3 )
bus = "SFX"

View file

@ -5,6 +5,7 @@ onready var animation = $AnimationPlayer
func _ready():
$TransitionSprite.visible = true
animation.play("FadeIn")
$FadeInSound.play(0)
func finish_animation():
queue_free()