bugfixes for saving and layout
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c30cc4589e
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44d47888ca
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@ -15,7 +15,7 @@ func _ready():
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cameraTransform.position = Vector2.ZERO
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cameraTransform.position = Vector2.ZERO
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animation.play("reset")
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animation.play("reset")
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GameStats.balls_left = GameStats.max_balls
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GameStats.balls_left = GameStats.max_balls
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GameStats.connect("game_won", self, "queue_free")
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var _connect = GameStats.connect("game_won", self, "queue_free")
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func _physics_process(_delta):
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func _physics_process(_delta):
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match state:
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match state:
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@ -1,6 +1,6 @@
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extends KinematicBody2D
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extends KinematicBody2D
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signal level_just_won
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signal level_just_won()
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enum {IDLE, MOVEUP, MOVEDOWN}
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enum {IDLE, MOVEUP, MOVEDOWN}
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var state = IDLE
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var state = IDLE
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@ -32,5 +32,7 @@ func _on_ZoneDetection_area_entered(_area):
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if (state == MOVEUP):
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if (state == MOVEUP):
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state = MOVEDOWN
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state = MOVEDOWN
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if GameStats.level_won:
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if GameStats.level_won:
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call_deferred("emit_signal", "level_just_won")
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emit_signal("level_just_won")
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emit_signal("level_just_won")
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print("finished")
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else: state = IDLE
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else: state = IDLE
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@ -1,8 +1,8 @@
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extends PanelContainer
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extends PanelContainer
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onready var stage_label = $CenterContainer/HBoxContainer/VBoxContainer/StageName
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onready var stage_label = $VBoxContainer/StageName
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onready var score = $CenterContainer/HBoxContainer/VBoxContainer/ScoreLabel
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onready var score = $VBoxContainer/ScoreLabel
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onready var play = $CenterContainer/HBoxContainer/VBoxContainer/PlayButton
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onready var play = $VBoxContainer/PlayButton
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func _ready():
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func _ready():
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var _game_stats = GameStats.connect("current_stage_changed", self, "update_info")
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var _game_stats = GameStats.connect("current_stage_changed", self, "update_info")
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@ -9,8 +9,11 @@
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bg_color = Color( 0.6, 0.6, 0.6, 0 )
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bg_color = Color( 0.6, 0.6, 0.6, 0 )
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[node name="LevelInfo" type="PanelContainer"]
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[node name="LevelInfo" type="PanelContainer"]
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anchor_right = 1.0
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anchor_top = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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margin_top = -216.0
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margin_right = 117.0
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margin_bottom = -104.0
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theme = ExtResource( 2 )
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theme = ExtResource( 2 )
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custom_styles/panel = SubResource( 1 )
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custom_styles/panel = SubResource( 1 )
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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@ -18,27 +21,17 @@ __meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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[node name="CenterContainer" type="CenterContainer" parent="."]
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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margin_right = 384.0
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margin_bottom = 216.0
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[node name="HBoxContainer" type="HBoxContainer" parent="CenterContainer"]
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margin_left = 133.0
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margin_top = 59.0
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margin_right = 250.0
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margin_bottom = 157.0
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[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer/HBoxContainer"]
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margin_right = 117.0
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margin_right = 117.0
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margin_bottom = 98.0
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margin_bottom = 112.0
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[node name="XPLabel" type="Label" parent="CenterContainer/HBoxContainer/VBoxContainer"]
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[node name="XPLabel" type="Label" parent="VBoxContainer"]
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margin_right = 117.0
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margin_right = 117.0
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margin_bottom = 18.0
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margin_bottom = 18.0
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text = "XP: "
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text = "XP: "
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script = ExtResource( 3 )
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script = ExtResource( 3 )
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[node name="StageName" type="Label" parent="CenterContainer/HBoxContainer/VBoxContainer"]
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[node name="StageName" type="Label" parent="VBoxContainer"]
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margin_top = 22.0
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margin_top = 22.0
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margin_right = 117.0
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margin_right = 117.0
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margin_bottom = 40.0
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margin_bottom = 40.0
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@ -46,7 +39,7 @@ theme = ExtResource( 2 )
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text = "select stage"
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text = "select stage"
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valign = 3
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valign = 3
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[node name="ScoreLabel" type="Label" parent="CenterContainer/HBoxContainer/VBoxContainer"]
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[node name="ScoreLabel" type="Label" parent="VBoxContainer"]
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margin_top = 44.0
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margin_top = 44.0
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margin_right = 117.0
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margin_right = 117.0
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margin_bottom = 62.0
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margin_bottom = 62.0
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@ -57,7 +50,7 @@ __meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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[node name="PlayButton" parent="CenterContainer/HBoxContainer/VBoxContainer" instance=ExtResource( 6 )]
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[node name="PlayButton" parent="VBoxContainer" instance=ExtResource( 6 )]
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anchor_left = 0.0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_right = 0.0
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@ -26,7 +26,7 @@ anchor_right = 0.0
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anchor_bottom = 0.0
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anchor_bottom = 0.0
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margin_right = 168.0
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margin_right = 168.0
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margin_bottom = 40.0
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margin_bottom = 40.0
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text = "> Heart"
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text = "> heart"
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icon = ExtResource( 2 )
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icon = ExtResource( 2 )
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scene = "res://Stages/Heart.tscn"
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scene = "res://Stages/Heart.tscn"
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@ -11,3 +11,4 @@ func _on_AnimationPlayer_animation_finished(_anim_name):
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$Congratulations.visible = false
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$Congratulations.visible = false
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$Congratulations2.visible = false
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$Congratulations2.visible = false
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$Control.visible = true
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$Control.visible = true
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GameStats.emit_signal("win_animation_finished")
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@ -1,7 +1,6 @@
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[gd_scene load_steps=13 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://Menu/LevelInfo.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Menu/LevelInfo.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Menu/Buttons/RestartButton.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Menu/Theme.tres" type="Theme" id=3]
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[ext_resource path="res://Menu/Theme.tres" type="Theme" id=3]
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[ext_resource path="res://Menu/WinScreen.gd" type="Script" id=4]
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[ext_resource path="res://Menu/WinScreen.gd" type="Script" id=4]
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[ext_resource path="res://Menu/Buttons/LevelSelectIconButton.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Menu/Buttons/LevelSelectIconButton.tscn" type="PackedScene" id=5]
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@ -114,12 +113,8 @@ margin_top = 44.0
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margin_right = 117.0
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margin_right = 117.0
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margin_bottom = 76.0
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margin_bottom = 76.0
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[node name="RestartButton" parent="Control/Panel2/Panel/CenterContainer/GridContainer/HBoxContainer" instance=ExtResource( 2 )]
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margin_bottom = 32.0
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[node name="LevelSelectIconButton" parent="Control/Panel2/Panel/CenterContainer/GridContainer/HBoxContainer" instance=ExtResource( 5 )]
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[node name="LevelSelectIconButton" parent="Control/Panel2/Panel/CenterContainer/GridContainer/HBoxContainer" instance=ExtResource( 5 )]
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margin_left = 36.0
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margin_right = 32.0
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margin_right = 68.0
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margin_bottom = 32.0
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margin_bottom = 32.0
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texture_normal = ExtResource( 6 )
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texture_normal = ExtResource( 6 )
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texture_pressed = ExtResource( 8 )
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texture_pressed = ExtResource( 8 )
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@ -146,6 +146,7 @@ extents = Vector2( 192, 10 )
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[node name="World" type="Node2D"]
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[node name="World" type="Node2D"]
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script = ExtResource( 10 )
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script = ExtResource( 10 )
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already_beaten = true
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[node name="Transition" parent="." instance=ExtResource( 11 )]
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[node name="Transition" parent="." instance=ExtResource( 11 )]
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@ -6,7 +6,7 @@
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[ext_resource path="res://Pegs/Purple/PurplePeg.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Pegs/Purple/PurplePeg.tscn" type="PackedScene" id=4]
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[node name="World" instance=ExtResource( 1 )]
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[node name="World" instance=ExtResource( 1 )]
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stage_name = "Heart"
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stage_name = "heart"
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powerup_card = "res://Pegs/Yellow/PowerupCards/Scattershot.tscn"
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powerup_card = "res://Pegs/Yellow/PowerupCards/Scattershot.tscn"
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[node name="PinkPeg" parent="Pegs" index="0" instance=ExtResource( 2 )]
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[node name="PinkPeg" parent="Pegs" index="0" instance=ExtResource( 2 )]
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@ -7,7 +7,7 @@ export var powerup_card = "res://Pegs/Yellow/PowerupCards/ExtraBall.tscn"
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func _ready():
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func _ready():
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load_level()
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load_level()
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var _killzone_connec = $Killzone.connect("level_just_won", self, "save_level")
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var _killzone_connec = GameStats.connect("win_animation_finished", self, "save_level")
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GameStats.multiplier = 1
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GameStats.multiplier = 1
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func _physics_process(_delta):
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func _physics_process(_delta):
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@ -8,6 +8,7 @@ signal powerup_picked()
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signal recount_pink()
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signal recount_pink()
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signal pink_changed(value)
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signal pink_changed(value)
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signal game_won()
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signal game_won()
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signal win_animation_finished()
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var unlock_points = 10
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var unlock_points = 10
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var max_balls = 3
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var max_balls = 3
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@ -78,6 +79,7 @@ func reset_board():
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func set_current_scene(stage):
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func set_current_scene(stage):
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current_stage = stage
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current_stage = stage
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emit_signal("current_stage_changed", current_stage)
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emit_signal("current_stage_changed", current_stage)
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print(stage)
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func add_to_multiplier(value):
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func add_to_multiplier(value):
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if value + GameStats.multiplier > GameStats.multiplier:
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if value + GameStats.multiplier > GameStats.multiplier:
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