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bugfixes for saving and layout
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11 changed files with 26 additions and 32 deletions
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@ -8,6 +8,7 @@ signal powerup_picked()
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signal recount_pink()
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signal pink_changed(value)
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signal game_won()
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signal win_animation_finished()
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var unlock_points = 10
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var max_balls = 3
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@ -78,6 +79,7 @@ func reset_board():
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func set_current_scene(stage):
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current_stage = stage
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emit_signal("current_stage_changed", current_stage)
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print(stage)
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func add_to_multiplier(value):
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if value + GameStats.multiplier > GameStats.multiplier:
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