bugfixes for saving and layout

This commit is contained in:
zoe 2021-11-28 16:02:25 +01:00
parent c30cc4589e
commit 44d47888ca
11 changed files with 26 additions and 32 deletions

View file

@ -146,6 +146,7 @@ extents = Vector2( 192, 10 )
[node name="World" type="Node2D"]
script = ExtResource( 10 )
already_beaten = true
[node name="Transition" parent="." instance=ExtResource( 11 )]

View file

@ -6,7 +6,7 @@
[ext_resource path="res://Pegs/Purple/PurplePeg.tscn" type="PackedScene" id=4]
[node name="World" instance=ExtResource( 1 )]
stage_name = "Heart"
stage_name = "heart"
powerup_card = "res://Pegs/Yellow/PowerupCards/Scattershot.tscn"
[node name="PinkPeg" parent="Pegs" index="0" instance=ExtResource( 2 )]

View file

@ -7,7 +7,7 @@ export var powerup_card = "res://Pegs/Yellow/PowerupCards/ExtraBall.tscn"
func _ready():
load_level()
var _killzone_connec = $Killzone.connect("level_just_won", self, "save_level")
var _killzone_connec = GameStats.connect("win_animation_finished", self, "save_level")
GameStats.multiplier = 1
func _physics_process(_delta):