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bugfixes for saving and layout
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11 changed files with 26 additions and 32 deletions
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@ -15,7 +15,7 @@ func _ready():
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cameraTransform.position = Vector2.ZERO
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animation.play("reset")
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GameStats.balls_left = GameStats.max_balls
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GameStats.connect("game_won", self, "queue_free")
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var _connect = GameStats.connect("game_won", self, "queue_free")
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func _physics_process(_delta):
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match state:
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