port to godot 3.4 because of 'non breaking changes' i am so mad

This commit is contained in:
zoe 2021-11-09 11:41:23 +01:00
parent d90e99e579
commit 41c3dfa881
25 changed files with 59 additions and 674 deletions

View file

@ -86,6 +86,7 @@ application/info="Made with Godot Engine"
application/icon=""
application/identifier=""
application/signature=""
application/app_category="Games"
application/short_version="1.0"
application/version="1.0"
application/copyright=""
@ -116,10 +117,20 @@ custom_template/release=""
variant/export_type=0
vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=false
html/export_icon=true
html/custom_html_shell=""
html/head_include=""
html/canvas_resize_policy=2
html/focus_canvas_on_start=true
html/experimental_virtual_keyboard=false
progressive_web_app/enabled=false
progressive_web_app/offline_page=""
progressive_web_app/display=1
progressive_web_app/orientation=0
progressive_web_app/icon_144x144=""
progressive_web_app/icon_180x180=""
progressive_web_app/icon_512x512=""
progressive_web_app/background_color=Color( 0, 0, 0, 1 )
[preset.4]
@ -156,20 +167,21 @@ version/name="1.0"
package/unique_name="gay.zoebat.$genname"
package/name=""
package/signed=true
package/classify_as_game=true
package/retain_data_on_uninstall=false
launcher_icons/main_192x192=""
launcher_icons/adaptive_foreground_432x432=""
launcher_icons/adaptive_background_432x432=""
graphics/32_bits_framebuffer=true
graphics/opengl_debug=false
xr_features/xr_mode=0
xr_features/degrees_of_freedom=0
xr_features/hand_tracking=0
xr_features/focus_awareness=false
screen/immersive_mode=true
screen/support_small=true
screen/support_normal=true
screen/support_large=true
screen/support_xlarge=true
user_data_backup/allow=false
command_line/extra_args=""
apk_expansion/enable=false
apk_expansion/SALT=""