port to godot 3.4 because of 'non breaking changes' i am so mad

This commit is contained in:
zoe 2021-11-09 11:41:23 +01:00
parent d90e99e579
commit 41c3dfa881
25 changed files with 59 additions and 674 deletions

View file

@ -1,5 +1,6 @@
extends Camera2D
func _ready() -> void:
global_position = Vector2(384 / 2, -102)
func _process(_delta):
if GameStats.camera_fx: