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	port to godot 3.4 because of 'non breaking changes' i am so mad
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					 25 changed files with 59 additions and 674 deletions
				
			
		|  | @ -3,7 +3,7 @@ extends Node2D | |||
| var scenes = [] | ||||
| 
 | ||||
| func _ready(): | ||||
| 	GameStats.connect("powerup_picked", self, "queue_free") | ||||
| 	var _connect = GameStats.connect("powerup_picked", self, "queue_free") | ||||
| 	scenes.append("res://Pegs/Yellow/PowerupCards/Scattershot.tscn") | ||||
| 	scenes.append("res://Pegs/Yellow/PowerupCards/Spring.tscn") | ||||
| 	 | ||||
|  |  | |||
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