port to godot 3.4 because of 'non breaking changes' i am so mad

This commit is contained in:
zoe 2021-11-09 11:41:23 +01:00
parent d90e99e579
commit 41c3dfa881
25 changed files with 59 additions and 674 deletions

View file

@ -3,7 +3,7 @@ extends Node2D
var scenes = []
func _ready():
GameStats.connect("powerup_picked", self, "queue_free")
var _connect = GameStats.connect("powerup_picked", self, "queue_free")
scenes.append("res://Pegs/Yellow/PowerupCards/Scattershot.tscn")
scenes.append("res://Pegs/Yellow/PowerupCards/Spring.tscn")