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port to godot 3.4 because of 'non breaking changes' i am so mad
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25 changed files with 59 additions and 674 deletions
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@ -1,4 +1,4 @@
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extends Camera2D
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func _process(delta: float) -> void:
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func _process(_delta: float) -> void:
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global_position = lerp(global_position, get_global_mouse_position(), 0.05)
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