added basic level selection menu

This commit is contained in:
zoe 2021-09-11 22:35:58 +02:00
parent 8639876921
commit 2637008a33
54 changed files with 756 additions and 32 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=25 format=2]
[gd_scene load_steps=26 format=2]
[ext_resource path="res://Cannon/Cannon.tscn" type="PackedScene" id=1]
[ext_resource path="res://Borders/tileset.png" type="Texture" id=2]
@ -12,6 +12,7 @@
[ext_resource path="res://Stages/World.gd" type="Script" id=10]
[ext_resource path="res://Effects/FadeIn.tscn" type="PackedScene" id=11]
[ext_resource path="res://Stages/Background.png" type="Texture" id=12]
[ext_resource path="res://Pegs/Purple/PurpleBar.tscn" type="PackedScene" id=13]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
@ -281,6 +282,22 @@ position = Vector2( 111, 47 )
[node name="PinkPeg2" parent="Pegs" instance=ExtResource( 8 )]
position = Vector2( 168, 160 )
[node name="StaticBody2D" parent="Pegs" instance=ExtResource( 13 )]
position = Vector2( 283, 80 )
rotation = -0.785397
[node name="StaticBody2D2" parent="Pegs" instance=ExtResource( 13 )]
position = Vector2( 259, 104 )
rotation = -0.785397
[node name="StaticBody2D3" parent="Pegs" instance=ExtResource( 13 )]
position = Vector2( 235, 128 )
rotation = -0.785397
[node name="StaticBody2D4" parent="Pegs" instance=ExtResource( 13 )]
position = Vector2( 83, 62 )
rotation = 0.785397
[node name="PinkPeg4" parent="Pegs" instance=ExtResource( 8 )]
position = Vector2( 216, 160 )