codename-routes/godot/world/Tilemap.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://world/terrain/terrain.tres" type="TileSet" id=1]
[ext_resource path="res://world/Tilemap.gd" type="Script" id=2]
[node name="Tilemap" type="TileMap"]
process_priority = 124
mode = 1
tile_set = ExtResource( 1 )
cell_size = Vector2( 32, 16 )
centered_textures = true
collision_layer = 0
collision_mask = 0
format = 1
tile_data = PoolIntArray( -589824, 11, 0, -589823, 8, 0, -589822, 8, 0, -589821, 8, 0, -524288, 9, 0, -458752, 9, 0, -327687, 8, 0, -327686, 10, 1, -327685, 8, 0, -327684, 8, 0, -327683, 8, 1, -327682, 8, 0, -327681, 8, 0, -393216, 10, 1, -393215, 8, 0, -393214, 8, 0, -393213, 8, 0, -393212, 8, 0, -393211, 8, 0, -393210, 8, 0, -262150, 9, 0, -327680, 9, 0, -196614, 9, 0, -262144, 9, 1, -131078, 10, 1, -131077, 8, 0, -131076, 8, 3, -131075, 8, 0, -131074, 8, 1, -131073, 8, 1, -196608, 10, 1, -196607, 8, 1, -196606, 8, 1, -65542, 9, 0, -131072, 9, 0, -6, 10, 1, -5, 8, 0, -4, 8, 3, -3, 8, 3, -2, 8, 0, -1, 8, 3, -65536, 10, 0, 0, 9, 0 )
script = ExtResource( 2 )