codename-routes/routes-native/src/stateserver/world.rs

112 lines
3.6 KiB
Rust

use gdnative::prelude::*;
use rand::prelude::StdRng;
use rand::seq::SliceRandom;
use rand_seeder::Seeder;
mod tiles;
pub struct World {
pub xsize: usize,
pub ysize: usize,
pub zsize: usize,
tiles: Vec<Vec<Vec<tiles::Tiletypes>>>,
seed: String,
tileattributes: tiles::Attributelists,
}
impl World {
pub fn get_tile_at(&self, x: usize, y: usize, z: usize) -> u16 {
self.tiles[x][y][z] as u16
}
pub fn is_tile_hidden(&self, x: usize, y: usize, z: usize) -> bool {
if x == self.xsize - 1 || y == self.ysize - 1 || z == self.zsize - 1 {
return false;
}
if !tiles::Tile::new(self.tiles[x + 1][y][z]).hide_top_left
|| !tiles::Tile::new(self.tiles[x][y + 1][z]).hide_top_right
|| !tiles::Tile::new(self.tiles[x][y][z + 1]).hide_below
{
return false;
}
true
}
pub fn generate(&mut self) -> Vector3Array {
let mut rng: StdRng = Seeder::from(self.seed.to_owned()).make_rng();
self.tiles = get_vec3(self.xsize, self.ysize, self.zsize);
// fill edges with water
for x in 0..self.ysize {
self.tiles[x][0][0] = tiles::Tiletypes::WaterSlab;
self.tiles[x][self.ysize - 1][0] = tiles::Tiletypes::WaterSlab;
}
for y in 0..self.xsize {
self.tiles[0][y][0] = tiles::Tiletypes::WaterSlab;
self.tiles[self.xsize - 1][y][0] = tiles::Tiletypes::WaterSlab;
}
for x in 1..self.xsize - 1 {
for y in 1..self.ysize - 1 {
if self.tile_is_next_to(x, y, 0, tiles::Tiletypes::WaterSlab){
let available = vec![tiles::Tiletypes::WaterSlab, tiles::Tiletypes::Sand];
self.tiles[x][y][0] = available.choose(&mut rng).unwrap().to_owned();
}
else if self.tile_is_next_to(x, y, 0, tiles::Tiletypes::Sand) {
let available = vec![tiles::Tiletypes::Grass, tiles::Tiletypes::Sand];
self.tiles[x][y][0] = available.choose(&mut rng).unwrap().to_owned();
}
else {
self.tiles[x][y][0] = tiles::Tiletypes::Air;
}
}
}
let mut ret: Vector3Array = Vector3Array::new();
for x in 0..self.xsize {
for y in 0..self.ysize {
for z in 0..self.zsize {
ret.push(Vector3::new(x as f32, y as f32, z as f32));
}
}
}
ret
}
fn tile_is_next_to(&self, x: usize, y: usize, z: usize, neighbor: tiles::Tiletypes) -> bool {
if self.tiles[x - 1][y - 1][z] == neighbor
|| self.tiles[x - 1][y][z] == neighbor
|| self.tiles[x][y + 1][z] == neighbor
|| self.tiles[x + 1][y + 1][z] == neighbor
{
return true;
}
false
}
pub fn new(xsize: usize, ysize: usize, zsize: usize, seed: String) -> World {
World {
xsize,
ysize,
zsize,
tiles: get_vec3(xsize, ysize, zsize),
seed,
tileattributes: tiles::Attributelists::new(),
}
}
}
fn get_vec3(xsize: usize, ysize: usize, zsize: usize) -> Vec<Vec<Vec<tiles::Tiletypes>>> {
let mut zvec: Vec<tiles::Tiletypes> = Vec::with_capacity(zsize);
zvec.resize(zsize, tiles::Tiletypes::Air);
let mut yvec: Vec<Vec<tiles::Tiletypes>> = Vec::with_capacity(ysize);
yvec.resize(ysize, zvec.clone());
let mut xvec: Vec<Vec<Vec<tiles::Tiletypes>>> = Vec::with_capacity(xsize);
xvec.resize(ysize, yvec.clone());
yvec.push(zvec);
xvec.push(yvec);
xvec
}