codename-routes/godot/world/StateApi.gd

32 lines
777 B
GDScript

extends Node
onready var server = $StateServer
export var xsize = 124
export var ysize = 124
export var zsize = 12
var Tilemap = preload("res://world/Tilemap.tscn")
var tilemaps = []
func _ready():
server.generate_world(xsize, ysize, zsize)
func respawn_tilemaps(amount):
tilemaps = []
for tile in range(0, amount + 1):
add_child(Tilemap.instance())
tilemaps.push_back(tile)
func get_tile_at(pos: Vector3) -> String:
return server.get_tile_at(int(pos.x), int(pos.y), int(pos.z))
func update_tiles(tile_positions: Array):
print(tile_positions[1])
print(get_tile_at(Vector3(0,0,0)))
func _on_StateServer_request_init():
respawn_tilemaps(zsize - 1)
func _on_StateServer_changed_tiletypes(tile_positions: Array):
call_deferred("update_tiles", tile_positions)