codename-routes/routes-native/src/stateserver.rs

59 lines
1.5 KiB
Rust

use gdnative::prelude::*;
mod saves;
mod world;
#[derive(NativeClass)]
#[inherit(Node)]
#[register_with(Self::register)]
pub struct StateServer {
world: world::World,
}
#[methods]
impl StateServer {
fn new(_owner: &Node) -> Self {
StateServer {
world: world::World::new(0, 0, 0),
}
}
#[export]
fn load_from_file(&self, _owner: &Node, file: GodotString) {
saves::load(&file.to_string());
}
#[export]
fn save_from_file(&self, _owner: &Node, file: GodotString) {
saves::save(&file.to_string());
}
#[export]
fn _ready(&self, _owner: &Node) {}
#[export]
fn generate_world(&mut self, _owner: &Node, xsize: usize, ysize: usize, zsize: usize) {
self.world = world::World::new(xsize, ysize, zsize);
_owner.emit_signal("request_init", &[]);
_owner.emit_signal("changed_tiletypes", &[Variant::new(
// changes what the world looks like! by generating a new one!
self.world.generate())]);
}
#[export]
fn get_tile_at(&self, _owner: &Node, x: usize, y: usize, z: usize) -> &str {
self.world.get_tile_at(x, y, z).kind_to_string()
}
}
// signals
impl StateServer {
fn register(builder: &ClassBuilder<StateServer>) {
builder
.signal("changed_tiletypes")
.with_param("tile_positions", VariantType::Vector3Array)
.done();
builder.signal("request_init").done();
}
}