codename-routes/godot/world/terrain/terrain.tres

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Text

[gd_resource type="TileSet" load_steps=2 format=2]
[ext_resource path="res://sprite/tiles/terrain/default.png" type="Texture" id=1]
[resource]
0/name = "default.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 320, 160 )
0/tile_mode = 2
0/autotile/icon_coordinate = Vector2( 0, 0 )
0/autotile/tile_size = Vector2( 32, 32 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0