32 lines
1005 B
GDScript
32 lines
1005 B
GDScript
extends Area2D
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enum outline_colors{PURPLE, RED, BLUE, GREEN, YELLOW}
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var tile_id = Vector2(0,0)
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var is_coast = false
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func _ready() -> void:
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if is_coast:
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add_child(preload("res://World/Tiles/CoastalProps.tscn").instance())
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func change_color_to(color):
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var sprite = $Sprite
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if color == outline_colors.PURPLE:
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sprite.texture = preload("res://Resources/Graphics/Tiles/purple.png")
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elif color == outline_colors.RED:
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sprite.texture = preload("res://Resources/Graphics/Tiles/red.png")
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elif color == outline_colors.BLUE:
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sprite.texture = preload("res://Resources/Graphics/Tiles/blue.png")
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elif color == outline_colors.GREEN:
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sprite.texture = preload("res://Resources/Graphics/Tiles/green.png")
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elif color == outline_colors.YELLOW:
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sprite.texture = preload("res://Resources/Graphics/Tiles/yellow.png")
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func set_tile_id(id: Vector2):
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tile_id = id
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set_position(id)
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func set_position(id: Vector2):
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position.x = id.x * 32
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position.y = id.y * 26
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if (fmod(id.y, 2)) == 0:
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position.x += 16
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