codename-routes/World/Props/WaterTexture.gd

11 lines
286 B
GDScript

extends TextureRect
func _on_CameraController_limits_changed(lefttop: Vector2, bottomright: Vector2) -> void:
rect_position = lefttop
rect_position.x -= 64
rect_position.y -= 64
rect_size.x = abs(lefttop.x) + bottomright.x + 64
rect_size.y = abs(lefttop.y) + bottomright.y + 64