codename-routes/godot/world/Tilemaps.gd

17 lines
341 B
GDScript

extends Node
var Tilemap = preload("res://world/Tilemap.tscn")
var tilemaps = []
func respawn_tilemaps(amount: int):
tilemaps = []
for i in range(0, amount + 1):
var map = Tilemap.instance()
map.position.y -= i * map.cell_size.y
map.z_index = i
add_child(map)
tilemaps.push_back(map)
func is_tile_in_view(pos: Vector2):
pass