17 lines
341 B
GDScript
17 lines
341 B
GDScript
extends Node
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var Tilemap = preload("res://world/Tilemap.tscn")
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var tilemaps = []
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func respawn_tilemaps(amount: int):
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tilemaps = []
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for i in range(0, amount + 1):
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var map = Tilemap.instance()
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map.position.y -= i * map.cell_size.y
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map.z_index = i
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add_child(map)
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tilemaps.push_back(map)
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func is_tile_in_view(pos: Vector2):
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pass
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