codename-routes/godot/world/StateApi.gd

27 lines
572 B
GDScript

extends Node
onready var server = $StateServer
export var xsize = 512
export var ysize = 512
export var zsize = 124
var Tilemap = preload("res://world/Tilemap.tscn")
var tilemaps = []
func _ready():
server.generate_world(xsize, ysize, zsize)
print(server.get_tile_at(xsize -1,ysize -1,zsize-1))
func respawn_tilemaps(amount):
tilemaps = []
for tile in range(0, amount + 1):
add_child(Tilemap.instance())
tilemaps.push_back(tile)
func _on_StateServer_request_init():
respawn_tilemaps(zsize - 1)
func _on_StateServer_changed_tiletypes(tile_positions):
pass