codename-routes/routes-native/src/stateserver/world.rs

61 lines
1.7 KiB
Rust

use gdnative::prelude::*;
mod tiles;
pub struct World {
pub xsize: usize,
pub ysize: usize,
pub zsize: usize,
tiles: Vec<Vec<Vec<tiles::Tiletypes>>>,
}
impl World {
pub fn get_tile_at(&self, x: usize, y: usize, z: usize) -> u16{
//TODO: error handling, or maybe just do that in godot
self.tiles[x][y][z] as u16
}
pub fn is_tile_hidden(&self, x: usize, y: usize, z: usize) -> bool{
if x == self.xsize - 1 || y == self.ysize -1 || z == self.zsize - 1{
return false;
}
true
}
pub fn generate(&mut self) -> Vector3Array{
self.tiles = get_vec3(self.xsize, self.ysize, self.zsize);
let mut ret: Vector3Array = Vector3Array::new();
for x in 0..self.xsize {
for y in 0..self.ysize {
for z in 0..self.zsize {
ret.push(Vector3::new(x as f32, y as f32, z as f32));
self.tiles[x][y][z] = tiles::Tiletypes::Grass;
}
}
}
ret
}
pub fn new(xsize: usize, ysize: usize, zsize: usize) -> World {
World {
xsize,
ysize,
zsize,
tiles: get_vec3(xsize, ysize, zsize),
}
}
}
fn get_vec3(xsize: usize, ysize: usize, zsize: usize) -> Vec<Vec<Vec<tiles::Tiletypes>>> {
let mut zvec: Vec<tiles::Tiletypes> = Vec::with_capacity(zsize);
zvec.resize(zsize, tiles::Tiletypes::Air);
let mut yvec: Vec<Vec<tiles::Tiletypes>> = Vec::with_capacity(ysize);
yvec.resize(ysize, zvec.clone());
let mut xvec: Vec<Vec<Vec<tiles::Tiletypes>>> = Vec::with_capacity(xsize);
xvec.resize(ysize, yvec.clone());
yvec.push(zvec);
xvec.push(yvec);
xvec
}