[gd_scene load_steps=3 format=2] [ext_resource path="res://world/terrain/terrain.tres" type="TileSet" id=1] [ext_resource path="res://world/Tilemap.gd" type="Script" id=2] [node name="Tilemap" type="TileMap"] process_priority = 124 mode = 1 tile_set = ExtResource( 1 ) cell_size = Vector2( 32, 16 ) centered_textures = true collision_layer = 0 collision_mask = 0 format = 1 tile_data = PoolIntArray( -720891, 9, 0, -720890, 9, 0, -655355, 9, 0, -655354, 9, 0, -589824, 11, 0, -589823, 8, 0, -589822, 8, 0, -589821, 8, 0, -589820, 8, 0, -589819, 12, 0, -589818, 9, 0, -524288, 9, 0, -524282, 9, 0, -458752, 9, 0, -458746, 9, 0, -327685, 8, 0, -327684, 8, 0, -327683, 8, 1, -327682, 8, 0, -327681, 8, 0, -393216, 10, 1, -393215, 8, 0, -393214, 8, 0, -393213, 8, 0, -393212, 8, 0, -393211, 8, 0, -393210, 12, 0, -262150, 9, 0, -327680, 9, 0, -196614, 9, 0, -262144, 9, 1, -131078, 9, 0, -196608, 9, 0, -65542, 9, 0, -131072, 9, 0, -5, 8, 0, -4, 8, 3, -3, 8, 3, -2, 8, 0, -1, 8, 3, -65536, 12, 0 ) script = ExtResource( 2 )