extends Node onready var server = $StateServer export var xsize = 124 export var ysize = 124 export var zsize = 12 var Tilemap = preload("res://world/Tilemap.tscn") var tilemaps = [] func _ready(): server.generate_world(xsize, ysize, zsize) func respawn_tilemaps(amount): tilemaps = [] for tile in range(0, amount + 1): add_child(Tilemap.instance()) tilemaps.push_back(tile) func _on_StateServer_request_init(): respawn_tilemaps(zsize - 1) func _on_StateServer_changed_tiletypes(tile_positions: Array): print(tile_positions[2]) print(server.get_tile_at(0,0,0))