[gd_scene load_steps=3 format=2] [ext_resource path="res://world/terrain/terrain.tres" type="TileSet" id=1] [ext_resource path="res://world/Tilemap.gd" type="Script" id=2] [node name="Tilemap" type="TileMap"] position = Vector2( -2, 0 ) mode = 1 tile_set = ExtResource( 1 ) cell_size = Vector2( 32, 16 ) format = 1 script = ExtResource( 2 )