extends Node onready var server = $StateServer export var xsize = 512 export var ysize = 512 export var zsize = 124 var Tilemap = preload("res://world/Tilemap.tscn") var tilemaps = [] func _ready(): server.generate_world(xsize, ysize, zsize) func respawn_tilemaps(amount): tilemaps = [] for tile in range(0, amount + 1): add_child(Tilemap.instance()) tilemaps.push_back(tile) func _on_StateServer_request_init(): respawn_tilemaps(zsize - 1) func _on_StateServer_changed_tiletypes(tile_positions): pass