[gd_resource type="TileSet" load_steps=2 format=2] [ext_resource path="res://sprite/tiles/terrain/default.png" type="Texture" id=1] [resource] 0/name = "default.png 0" 0/texture = ExtResource( 1 ) 0/tex_offset = Vector2( 0, 0 ) 0/modulate = Color( 1, 1, 1, 1 ) 0/region = Rect2( 0, 0, 128, 128 ) 0/tile_mode = 2 0/autotile/icon_coordinate = Vector2( 0, 0 ) 0/autotile/tile_size = Vector2( 32, 32 ) 0/autotile/spacing = 0 0/autotile/occluder_map = [ ] 0/autotile/navpoly_map = [ ] 0/autotile/priority_map = [ ] 0/autotile/z_index_map = [ ] 0/occluder_offset = Vector2( 0, 0 ) 0/navigation_offset = Vector2( 0, 0 ) 0/shape_offset = Vector2( 0, 0 ) 0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 0/shape_one_way = false 0/shape_one_way_margin = 0.0 0/shapes = [ ] 0/z_index = 0