mirror of
https://git.kittycat.homes/zoe/codename-routes.git
synced 2024-08-15 03:18:26 +00:00
Compare commits
3 commits
7825966c36
...
e0c020bbd3
Author | SHA1 | Date | |
---|---|---|---|
e0c020bbd3 | |||
797aab3443 | |||
8b29b54567 |
9 changed files with 101 additions and 33 deletions
|
@ -1,3 +1,3 @@
|
|||
source_md5="30885b768ea8e61f6f1072099ba8c3af"
|
||||
dest_md5="3858a5d8c4a4ecf0f3bd148fa4d0440a"
|
||||
source_md5="eaa193d5026134717cb7a679b662d485"
|
||||
dest_md5="2cdafd45bc53a3c67ee607a5f4ff9fd0"
|
||||
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 7 KiB After Width: | Height: | Size: 8.7 KiB |
|
@ -1,8 +1,8 @@
|
|||
extends Node
|
||||
|
||||
export var xsize = 64
|
||||
export var ysize = 64
|
||||
export var zsize = 6
|
||||
export var xsize = 16
|
||||
export var ysize = 16
|
||||
export var zsize = 3
|
||||
export var cityname = "night city"
|
||||
|
||||
func _ready():
|
||||
|
|
|
@ -1,10 +1,77 @@
|
|||
[gd_scene load_steps=3 format=2]
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://world/terrain/terrain.tres" type="TileSet" id=1]
|
||||
[ext_resource path="res://world/Tilemap.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="Shader" id=1]
|
||||
code = "// My custom shader for implementing dithered alpha
|
||||
shader_type spatial;
|
||||
render_mode blend_mix,depth_draw_opaque,cull_disabled,diffuse_burley,specular_schlick_ggx;
|
||||
|
||||
// Texture maps
|
||||
uniform sampler2D texture_albedo : hint_albedo;
|
||||
uniform sampler2D texture_masks : hint_white;
|
||||
uniform sampler2D texture_normal : hint_normal;
|
||||
|
||||
// Parameters
|
||||
uniform vec4 albedo : hint_color;
|
||||
uniform float specular = 0.5;
|
||||
uniform float metallic = 0.0;
|
||||
uniform float roughness : hint_range(0,1) = 0.5;
|
||||
uniform float normal_strength : hint_range(0,2) = 1.0;
|
||||
|
||||
void fragment() {
|
||||
vec4 albedo_tex = texture(texture_albedo, UV);
|
||||
vec4 masks_tex = texture(texture_masks, UV);
|
||||
float alpha = albedo_tex.a;
|
||||
|
||||
ALBEDO = albedo.rgb * albedo_tex.rgb;
|
||||
METALLIC = metallic * masks_tex.r;
|
||||
ROUGHNESS = roughness * masks_tex.g;
|
||||
NORMALMAP = texture(texture_normal, UV).rgb;
|
||||
NORMALMAP_DEPTH = normal_strength;
|
||||
|
||||
// Fancy dithered alpha stuff
|
||||
float opacity = albedo_tex.a;
|
||||
int x = int(FRAGCOORD.x) % 4;
|
||||
int y = int(FRAGCOORD.y) % 4;
|
||||
int index = x + y * 4;
|
||||
float limit = 0.0;
|
||||
|
||||
if (x < 8) {
|
||||
if (index == 0) limit = 0.0625;
|
||||
if (index == 1) limit = 0.5625;
|
||||
if (index == 2) limit = 0.1875;
|
||||
if (index == 3) limit = 0.6875;
|
||||
if (index == 4) limit = 0.8125;
|
||||
if (index == 5) limit = 0.3125;
|
||||
if (index == 6) limit = 0.9375;
|
||||
if (index == 7) limit = 0.4375;
|
||||
if (index == 8) limit = 0.25;
|
||||
if (index == 9) limit = 0.75;
|
||||
if (index == 10) limit = 0.125;
|
||||
if (index == 11) limit = 0.625;
|
||||
if (index == 12) limit = 1.0;
|
||||
if (index == 13) limit = 0.5;
|
||||
if (index == 14) limit = 0.875;
|
||||
if (index == 15) limit = 0.375;
|
||||
}
|
||||
// Is this pixel below the opacity limit? Skip drawing it
|
||||
if (opacity < limit)
|
||||
discard;
|
||||
}"
|
||||
|
||||
[sub_resource type="ShaderMaterial" id=2]
|
||||
shader = SubResource( 1 )
|
||||
shader_param/albedo = null
|
||||
shader_param/specular = 0.5
|
||||
shader_param/metallic = 0.0
|
||||
shader_param/roughness = 0.5
|
||||
shader_param/normal_strength = 1.0
|
||||
|
||||
[node name="Tilemap" type="TileMap"]
|
||||
process_priority = 124
|
||||
material = SubResource( 2 )
|
||||
position = Vector2( -2, 0 )
|
||||
mode = 1
|
||||
tile_set = ExtResource( 1 )
|
||||
|
|
Binary file not shown.
|
@ -2,7 +2,6 @@ use gdnative::prelude::*;
|
|||
use rand::prelude::StdRng;
|
||||
use rand::prelude::*;
|
||||
use rand_seeder::Seeder;
|
||||
use strum::EnumCount;
|
||||
|
||||
mod tiles;
|
||||
|
||||
|
@ -35,43 +34,28 @@ impl World {
|
|||
pub fn generate(&mut self) -> Vector3Array {
|
||||
let mut rng: StdRng = Seeder::from(self.seed.to_owned()).make_rng();
|
||||
self.tiles = get_vec3(self.xsize, self.ysize, self.zsize);
|
||||
|
||||
// fill edges with water
|
||||
for x in 0..self.ysize {
|
||||
self.tiles[x][0][0] = tiles::Tiletypes::WaterSlab;
|
||||
self.tiles[x][self.ysize - 1][0] = tiles::Tiletypes::WaterSlab;
|
||||
}
|
||||
for y in 0..self.xsize {
|
||||
self.tiles[0][y][0] = tiles::Tiletypes::WaterSlab;
|
||||
self.tiles[self.xsize - 1][y][0] = tiles::Tiletypes::WaterSlab;
|
||||
}
|
||||
|
||||
let mut ret: Vector3Array = Vector3Array::new();
|
||||
for x in 0..self.xsize {
|
||||
for y in 0..self.ysize {
|
||||
for z in 0..self.zsize {
|
||||
ret.push(Vector3::new(x as f32, y as f32, z as f32));
|
||||
self.tiles[x][y][z] = self.new_tile_init_step(x, y, z, &mut rng)
|
||||
}
|
||||
}
|
||||
}
|
||||
ret
|
||||
}
|
||||
|
||||
fn new_tile_init_step(&self, x: usize, y: usize, z: usize, rng: &mut StdRng) -> tiles::Tiletypes {
|
||||
// first generate bedrock
|
||||
if z == 0 {
|
||||
if y == 0 || x == 0 || y == self.ysize - 1 || x == self.xsize - 1{
|
||||
return tiles::Tiletypes::Water;
|
||||
}
|
||||
let random = rng.gen_range(0..3) as u8;
|
||||
match random {
|
||||
0 => return tiles::Tiletypes::Grass,
|
||||
_ => return self.tileattributes.bedrock.choose(rng).unwrap().to_owned(),
|
||||
}
|
||||
}
|
||||
|
||||
// then make sure the top row of tiles is air
|
||||
if z == self.zsize - 1
|
||||
|| !tiles::Tile::new(self.tiles[x][y][z - 1]).is_support
|
||||
|| tiles::Tile::new(self.tiles[x][y][z - 1]).must_be_on_top
|
||||
{
|
||||
return tiles::Tiletypes::Air;
|
||||
}
|
||||
|
||||
// if no tile fits, then return air
|
||||
tiles::Tiletypes::Air
|
||||
}
|
||||
|
||||
pub fn new(xsize: usize, ysize: usize, zsize: usize, seed: String) -> World {
|
||||
World {
|
||||
xsize,
|
||||
|
|
|
@ -10,6 +10,8 @@ pub enum Tiletypes {
|
|||
Dirt,
|
||||
Sand,
|
||||
Rock,
|
||||
WaterSlab,
|
||||
GrassSlab,
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
|
@ -59,6 +61,21 @@ impl Tile {
|
|||
.build()
|
||||
.unwrap()
|
||||
}
|
||||
Tiletypes::GrassSlab => {
|
||||
tile = TileBuilder::default()
|
||||
.kind(kind)
|
||||
.must_be_on_top(true)
|
||||
.is_support(false)
|
||||
.build()
|
||||
.unwrap()
|
||||
}
|
||||
Tiletypes::WaterSlab => {
|
||||
tile = TileBuilder::default()
|
||||
.kind(kind)
|
||||
.is_support(false)
|
||||
.build()
|
||||
.unwrap()
|
||||
}
|
||||
_ => tile = TileBuilder::default().kind(kind).build().unwrap(),
|
||||
};
|
||||
tile
|
||||
|
|
Loading…
Reference in a new issue