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random world generation lmao (it is just entirely random)
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7 changed files with 46 additions and 23 deletions
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@ -2,12 +2,7 @@ extends Node
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export var xsize = 256
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export var ysize = 256
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export var zsize = 6
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export var zsize = 16
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func _ready():
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StateServer.generate_world(xsize, ysize, zsize)
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print(StateServer.get_tile_at(0,0,0))
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func respawn_tilemaps(amount: int):
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$Tilemaps.respawn_tilemaps(amount)
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