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random world generation lmao (it is just entirely random)
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7 changed files with 46 additions and 23 deletions
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@ -2,12 +2,7 @@ extends Node
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export var xsize = 256
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export var ysize = 256
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export var zsize = 6
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export var zsize = 16
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func _ready():
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StateServer.generate_world(xsize, ysize, zsize)
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print(StateServer.get_tile_at(0,0,0))
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func respawn_tilemaps(amount: int):
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$Tilemaps.respawn_tilemaps(amount)
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@ -24,6 +24,7 @@ func update_tiles(tile_positions: PoolVector3Array):
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if !StateServer.is_tile_hidden(int(tile.x), int(tile.y), int(tile.z)):
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tilemaps[tile.z].set_tile_graphics(Vector2(tile.x, tile.y),
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get_tile_at(tile))
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else: print("hidden tile hehe")
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func _on_StateServer_request_init():
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call_deferred("respawn_tilemaps")
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