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	tilemaps!
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					 15 changed files with 146 additions and 6 deletions
				
			
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| source_md5="51a24b88d8d04d41bb08fb37210d0c1a" | ||||
| dest_md5="9292fede89cc4d9fde79c618d8241bf7" | ||||
| 
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							|  | @ -1,3 +1,3 @@ | |||
| source_md5="7d76499be9b404817efc9b6091ecd3f7" | ||||
| dest_md5="a8c8f2f79e2fef0ca5ca5b3b72c995ad" | ||||
| source_md5="59c9436dc5ea53f2bc3dac38af894dec" | ||||
| dest_md5="a62e530f259d2076dd7d2e62bc1d97b6" | ||||
| 
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|  |  | |||
										
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							|  | @ -38,6 +38,41 @@ texture={ | |||
| "svg/scale": 1.0 | ||||
| } | ||||
| 
 | ||||
| [input] | ||||
| 
 | ||||
| camera_left={ | ||||
| "deadzone": 0.5, | ||||
| "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null) | ||||
|  ] | ||||
| } | ||||
| camera_up={ | ||||
| "deadzone": 0.5, | ||||
| "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null) | ||||
|  ] | ||||
| } | ||||
| camera_right={ | ||||
| "deadzone": 0.5, | ||||
| "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null) | ||||
|  ] | ||||
| } | ||||
| camera_down={ | ||||
| "deadzone": 0.5, | ||||
| "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null) | ||||
|  ] | ||||
| } | ||||
| zoom_in={ | ||||
| "deadzone": 0.5, | ||||
| "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) | ||||
| , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":61,"physical_scancode":0,"unicode":0,"echo":false,"script":null) | ||||
|  ] | ||||
| } | ||||
| zoom_out={ | ||||
| "deadzone": 0.5, | ||||
| "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null) | ||||
| , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":45,"physical_scancode":0,"unicode":0,"echo":false,"script":null) | ||||
|  ] | ||||
| } | ||||
| 
 | ||||
| [physics] | ||||
| 
 | ||||
| common/enable_pause_aware_picking=true | ||||
|  |  | |||
							
								
								
									
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							|  | @ -0,0 +1,16 @@ | |||
| extends Node | ||||
| 
 | ||||
| 
 | ||||
| # Declare member variables here. Examples: | ||||
| # var a = 2 | ||||
| # var b = "text" | ||||
| 
 | ||||
| 
 | ||||
| # Called when the node enters the scene tree for the first time. | ||||
| func _ready(): | ||||
| 	pass # Replace with function body. | ||||
| 
 | ||||
| 
 | ||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||
| #func _process(delta): | ||||
| #	pass | ||||
										
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							| After Width: | Height: | Size: 4.7 KiB | 
|  | @ -2,15 +2,15 @@ | |||
| 
 | ||||
| importer="texture" | ||||
| type="StreamTexture" | ||||
| path="res://.import/default.png-3bbe939339db863d2d767f4cc6888a76.stex" | ||||
| path="res://.import/default.png-13971fa1f37d4ea367b7aa5973d2bb0a.stex" | ||||
| metadata={ | ||||
| "vram_texture": false | ||||
| } | ||||
| 
 | ||||
| [deps] | ||||
| 
 | ||||
| source_file="res://sprite/tiles/default.png" | ||||
| dest_files=[ "res://.import/default.png-3bbe939339db863d2d767f4cc6888a76.stex" ] | ||||
| source_file="res://sprite/tiles/terrain/default.png" | ||||
| dest_files=[ "res://.import/default.png-13971fa1f37d4ea367b7aa5973d2bb0a.stex" ] | ||||
| 
 | ||||
| [params] | ||||
| 
 | ||||
							
								
								
									
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								godot/world/terrain.gd
									
										
									
									
									
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							|  | @ -0,0 +1,13 @@ | |||
| extends TileMap | ||||
| 
 | ||||
| var width = 256 | ||||
| var height = 256 | ||||
| 
 | ||||
| # Called when the node enters the scene tree for the first time. | ||||
| func _ready(): | ||||
| 	fill() | ||||
| 
 | ||||
| func fill(): | ||||
| 	for x in width: | ||||
| 		for y in height: | ||||
| 			set_cell(x,y,0,false,false,false,Vector2(1,0)) | ||||
							
								
								
									
										26
									
								
								godot/world/terrain/terrain.tres
									
										
									
									
									
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							|  | @ -0,0 +1,26 @@ | |||
| [gd_resource type="TileSet" load_steps=2 format=2] | ||||
| 
 | ||||
| [ext_resource path="res://sprite/tiles/terrain/default.png" type="Texture" id=1] | ||||
| 
 | ||||
| [resource] | ||||
| 0/name = "default.png 0" | ||||
| 0/texture = ExtResource( 1 ) | ||||
| 0/tex_offset = Vector2( 0, 0 ) | ||||
| 0/modulate = Color( 1, 1, 1, 1 ) | ||||
| 0/region = Rect2( 0, 0, 128, 128 ) | ||||
| 0/tile_mode = 2 | ||||
| 0/autotile/icon_coordinate = Vector2( 0, 0 ) | ||||
| 0/autotile/tile_size = Vector2( 32, 32 ) | ||||
| 0/autotile/spacing = 0 | ||||
| 0/autotile/occluder_map = [  ] | ||||
| 0/autotile/navpoly_map = [  ] | ||||
| 0/autotile/priority_map = [  ] | ||||
| 0/autotile/z_index_map = [  ] | ||||
| 0/occluder_offset = Vector2( 0, 0 ) | ||||
| 0/navigation_offset = Vector2( 0, 0 ) | ||||
| 0/shape_offset = Vector2( 0, 0 ) | ||||
| 0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) | ||||
| 0/shape_one_way = false | ||||
| 0/shape_one_way_margin = 0.0 | ||||
| 0/shapes = [  ] | ||||
| 0/z_index = 0 | ||||
|  | @ -1,3 +1,29 @@ | |||
| [gd_scene format=2] | ||||
| [gd_scene load_steps=4 format=2] | ||||
| 
 | ||||
| [ext_resource path="res://world/terrain/terrain.tres" type="TileSet" id=1] | ||||
| [ext_resource path="res://world/terrain.gd" type="Script" id=2] | ||||
| [ext_resource path="res://world/worldcam.gd" type="Script" id=3] | ||||
| 
 | ||||
| [node name="World" type="Node2D"] | ||||
| 
 | ||||
| [node name="terrain" type="TileMap" parent="."] | ||||
| position = Vector2( -2, 0 ) | ||||
| mode = 1 | ||||
| tile_set = ExtResource( 1 ) | ||||
| cell_size = Vector2( 32, 16 ) | ||||
| format = 1 | ||||
| tile_data = PoolIntArray( -393219, 0, 196609, -393218, 0, 196609, -393217, 0, 196609, -458752, 0, 196609, -458751, 0, 196609, -327683, 0, 196609, -327682, 0, 196609, -327681, 0, 196609, -393216, 0, 196609, -393215, 0, 196609, -393214, 0, 196609, -262147, 0, 196609, -262146, 0, 196609, -262145, 0, 196609, -327680, 0, 196609, -327679, 0, 196609, -327678, 0, 196609, -327677, 0, 196609, -196611, 0, 196609, -196610, 0, 196609, -196609, 0, 131072, -262144, 0, 196609, -262143, 0, 196609, -262142, 0, 196609, -262141, 0, 196609, -262140, 0, 196609, -131075, 0, 196609, -131074, 0, 196609, -131073, 0, 196609, -196608, 0, 196609, -196607, 0, 196609, -196606, 0, 196609, -196605, 0, 196609, -196604, 0, 196609, -196603, 0, 196609, -65539, 0, 196609, -65538, 0, 196609, -65537, 0, 196609, -131072, 0, 196609, -131071, 0, 196609, -131070, 0, 196609, -131069, 0, 196609, -131068, 0, 196609, -131067, 0, 196609, -131066, 0, 196609, -2, 0, 196609, -1, 0, 196609, -65536, 0, 196609, -65535, 0, 196609, -65534, 0, 196609, -65533, 0, 196609, -65532, 0, 196609, -65531, 0, 196609, -65530, 0, 196609, 65534, 0, 196609, 65535, 0, 196609, 0, 0, 196609, 1, 0, 196609, 2, 0, 196609, 3, 0, 196609, 4, 0, 196609, 131070, 0, 196609, 131071, 0, 196609, 65536, 0, 196609, 65537, 0, 196609, 65538, 0, 196609, 65539, 0, 196609, 65540, 0, 196609, 196607, 0, 196609, 131072, 0, 196609, 131073, 0, 196609, 131074, 0, 196609, 131075, 0, 196609, 131076, 0, 196609, 131077, 0, 196609, 196608, 0, 196609, 196609, 0, 196609, 196610, 0, 196609, 196611, 0, 196609, 196612, 0, 196609, 196613, 0, 196609, 262144, 0, 196609, 262145, 0, 196609, 262146, 0, 196609, 262147, 0, 196609, 262148, 0, 196609, 262149, 0, 196609, 327683, 0, 196609, 327684, 0, 196609 ) | ||||
| script = ExtResource( 2 ) | ||||
| 
 | ||||
| [node name="TileMap" type="TileMap" parent="."] | ||||
| position = Vector2( -2, 0 ) | ||||
| mode = 1 | ||||
| tile_set = ExtResource( 1 ) | ||||
| cell_size = Vector2( 32, 16 ) | ||||
| format = 1 | ||||
| tile_data = PoolIntArray( -196609, 0, 65539, -262144, 0, 65539, -262143, 0, 65539, -196608, 0, 65539, -196607, 0, 65536, -196606, 0, 65536, -196605, 0, 65539, -65537, 0, 65536, -131072, 0, 65536, -131071, 0, 65536, -131070, 0, 65536, -131069, 0, 65536, -131068, 0, 65536, -65536, 0, 65539, -65535, 0, 65539, -65534, 0, 196609, 1, 0, 65539, 2, 0, 2, 65537, 0, 2, 65538, 0, 196609 ) | ||||
| 
 | ||||
| [node name="worldcam" type="Camera2D" parent="."] | ||||
| current = true | ||||
| zoom = Vector2( 0.4, 0.4 ) | ||||
| script = ExtResource( 3 ) | ||||
|  |  | |||
							
								
								
									
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							|  | @ -0,0 +1,21 @@ | |||
| extends Camera2D | ||||
| export var min_zoom = 0.4 | ||||
| export var speed = 200 | ||||
| var zoomlevel = 0.4 | ||||
| 
 | ||||
| func _process(delta): | ||||
| 	move_around(delta) | ||||
| 	handle_zoom() | ||||
| 
 | ||||
| func move_around(delta): | ||||
| 	var xdirection = Input.get_action_strength("camera_right") - Input.get_action_strength("camera_left") | ||||
| 	var ydirection = Input.get_action_strength("camera_down") - Input.get_action_strength("camera_up") | ||||
| 	var direction = Vector2(xdirection, ydirection).normalized() * delta * speed * zoom | ||||
| 	position = lerp(position, position + direction, 2) | ||||
| 
 | ||||
| func handle_zoom(): | ||||
| 	if Input.is_action_just_pressed("zoom_in"): | ||||
| 		zoomlevel = clamp(zoomlevel - 0.1, 0.1, 2) | ||||
| 	if Input.is_action_just_pressed("zoom_out"): | ||||
| 		zoomlevel = clamp(zoomlevel + 0.1, 0.1, 2) | ||||
| 	zoom = Vector2(zoomlevel, zoomlevel) | ||||
							
								
								
									
										
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