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	tilemaps!
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					 15 changed files with 146 additions and 6 deletions
				
			
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|  | source_md5="51a24b88d8d04d41bb08fb37210d0c1a" | ||||||
|  | dest_md5="9292fede89cc4d9fde79c618d8241bf7" | ||||||
|  | 
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							|  | @ -1,3 +1,3 @@ | ||||||
| source_md5="7d76499be9b404817efc9b6091ecd3f7" | source_md5="59c9436dc5ea53f2bc3dac38af894dec" | ||||||
| dest_md5="a8c8f2f79e2fef0ca5ca5b3b72c995ad" | dest_md5="a62e530f259d2076dd7d2e62bc1d97b6" | ||||||
| 
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|  |  | ||||||
										
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							|  | @ -38,6 +38,41 @@ texture={ | ||||||
| "svg/scale": 1.0 | "svg/scale": 1.0 | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | [input] | ||||||
|  | 
 | ||||||
|  | camera_left={ | ||||||
|  | "deadzone": 0.5, | ||||||
|  | "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null) | ||||||
|  |  ] | ||||||
|  | } | ||||||
|  | camera_up={ | ||||||
|  | "deadzone": 0.5, | ||||||
|  | "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null) | ||||||
|  |  ] | ||||||
|  | } | ||||||
|  | camera_right={ | ||||||
|  | "deadzone": 0.5, | ||||||
|  | "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null) | ||||||
|  |  ] | ||||||
|  | } | ||||||
|  | camera_down={ | ||||||
|  | "deadzone": 0.5, | ||||||
|  | "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null) | ||||||
|  |  ] | ||||||
|  | } | ||||||
|  | zoom_in={ | ||||||
|  | "deadzone": 0.5, | ||||||
|  | "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) | ||||||
|  | , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":61,"physical_scancode":0,"unicode":0,"echo":false,"script":null) | ||||||
|  |  ] | ||||||
|  | } | ||||||
|  | zoom_out={ | ||||||
|  | "deadzone": 0.5, | ||||||
|  | "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null) | ||||||
|  | , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":45,"physical_scancode":0,"unicode":0,"echo":false,"script":null) | ||||||
|  |  ] | ||||||
|  | } | ||||||
|  | 
 | ||||||
| [physics] | [physics] | ||||||
| 
 | 
 | ||||||
| common/enable_pause_aware_picking=true | common/enable_pause_aware_picking=true | ||||||
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							|  | @ -0,0 +1,16 @@ | ||||||
|  | extends Node | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | # Declare member variables here. Examples: | ||||||
|  | # var a = 2 | ||||||
|  | # var b = "text" | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | # Called when the node enters the scene tree for the first time. | ||||||
|  | func _ready(): | ||||||
|  | 	pass # Replace with function body. | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||||
|  | #func _process(delta): | ||||||
|  | #	pass | ||||||
										
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|  | @ -2,15 +2,15 @@ | ||||||
| 
 | 
 | ||||||
| importer="texture" | importer="texture" | ||||||
| type="StreamTexture" | type="StreamTexture" | ||||||
| path="res://.import/default.png-3bbe939339db863d2d767f4cc6888a76.stex" | path="res://.import/default.png-13971fa1f37d4ea367b7aa5973d2bb0a.stex" | ||||||
| metadata={ | metadata={ | ||||||
| "vram_texture": false | "vram_texture": false | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| [deps] | [deps] | ||||||
| 
 | 
 | ||||||
| source_file="res://sprite/tiles/default.png" | source_file="res://sprite/tiles/terrain/default.png" | ||||||
| dest_files=[ "res://.import/default.png-3bbe939339db863d2d767f4cc6888a76.stex" ] | dest_files=[ "res://.import/default.png-13971fa1f37d4ea367b7aa5973d2bb0a.stex" ] | ||||||
| 
 | 
 | ||||||
| [params] | [params] | ||||||
| 
 | 
 | ||||||
							
								
								
									
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								godot/world/terrain.gd
									
										
									
									
									
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							|  | @ -0,0 +1,13 @@ | ||||||
|  | extends TileMap | ||||||
|  | 
 | ||||||
|  | var width = 256 | ||||||
|  | var height = 256 | ||||||
|  | 
 | ||||||
|  | # Called when the node enters the scene tree for the first time. | ||||||
|  | func _ready(): | ||||||
|  | 	fill() | ||||||
|  | 
 | ||||||
|  | func fill(): | ||||||
|  | 	for x in width: | ||||||
|  | 		for y in height: | ||||||
|  | 			set_cell(x,y,0,false,false,false,Vector2(1,0)) | ||||||
							
								
								
									
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							|  | @ -0,0 +1,26 @@ | ||||||
|  | [gd_resource type="TileSet" load_steps=2 format=2] | ||||||
|  | 
 | ||||||
|  | [ext_resource path="res://sprite/tiles/terrain/default.png" type="Texture" id=1] | ||||||
|  | 
 | ||||||
|  | [resource] | ||||||
|  | 0/name = "default.png 0" | ||||||
|  | 0/texture = ExtResource( 1 ) | ||||||
|  | 0/tex_offset = Vector2( 0, 0 ) | ||||||
|  | 0/modulate = Color( 1, 1, 1, 1 ) | ||||||
|  | 0/region = Rect2( 0, 0, 128, 128 ) | ||||||
|  | 0/tile_mode = 2 | ||||||
|  | 0/autotile/icon_coordinate = Vector2( 0, 0 ) | ||||||
|  | 0/autotile/tile_size = Vector2( 32, 32 ) | ||||||
|  | 0/autotile/spacing = 0 | ||||||
|  | 0/autotile/occluder_map = [  ] | ||||||
|  | 0/autotile/navpoly_map = [  ] | ||||||
|  | 0/autotile/priority_map = [  ] | ||||||
|  | 0/autotile/z_index_map = [  ] | ||||||
|  | 0/occluder_offset = Vector2( 0, 0 ) | ||||||
|  | 0/navigation_offset = Vector2( 0, 0 ) | ||||||
|  | 0/shape_offset = Vector2( 0, 0 ) | ||||||
|  | 0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) | ||||||
|  | 0/shape_one_way = false | ||||||
|  | 0/shape_one_way_margin = 0.0 | ||||||
|  | 0/shapes = [  ] | ||||||
|  | 0/z_index = 0 | ||||||
|  | @ -1,3 +1,29 @@ | ||||||
| [gd_scene format=2] | [gd_scene load_steps=4 format=2] | ||||||
|  | 
 | ||||||
|  | [ext_resource path="res://world/terrain/terrain.tres" type="TileSet" id=1] | ||||||
|  | [ext_resource path="res://world/terrain.gd" type="Script" id=2] | ||||||
|  | [ext_resource path="res://world/worldcam.gd" type="Script" id=3] | ||||||
| 
 | 
 | ||||||
| [node name="World" type="Node2D"] | [node name="World" type="Node2D"] | ||||||
|  | 
 | ||||||
|  | [node name="terrain" type="TileMap" parent="."] | ||||||
|  | position = Vector2( -2, 0 ) | ||||||
|  | mode = 1 | ||||||
|  | tile_set = ExtResource( 1 ) | ||||||
|  | cell_size = Vector2( 32, 16 ) | ||||||
|  | format = 1 | ||||||
|  | tile_data = PoolIntArray( -393219, 0, 196609, -393218, 0, 196609, -393217, 0, 196609, -458752, 0, 196609, -458751, 0, 196609, -327683, 0, 196609, -327682, 0, 196609, -327681, 0, 196609, -393216, 0, 196609, -393215, 0, 196609, -393214, 0, 196609, -262147, 0, 196609, -262146, 0, 196609, -262145, 0, 196609, -327680, 0, 196609, -327679, 0, 196609, -327678, 0, 196609, -327677, 0, 196609, -196611, 0, 196609, -196610, 0, 196609, -196609, 0, 131072, -262144, 0, 196609, -262143, 0, 196609, -262142, 0, 196609, -262141, 0, 196609, -262140, 0, 196609, -131075, 0, 196609, -131074, 0, 196609, -131073, 0, 196609, -196608, 0, 196609, -196607, 0, 196609, -196606, 0, 196609, -196605, 0, 196609, -196604, 0, 196609, -196603, 0, 196609, -65539, 0, 196609, -65538, 0, 196609, -65537, 0, 196609, -131072, 0, 196609, -131071, 0, 196609, -131070, 0, 196609, -131069, 0, 196609, -131068, 0, 196609, -131067, 0, 196609, -131066, 0, 196609, -2, 0, 196609, -1, 0, 196609, -65536, 0, 196609, -65535, 0, 196609, -65534, 0, 196609, -65533, 0, 196609, -65532, 0, 196609, -65531, 0, 196609, -65530, 0, 196609, 65534, 0, 196609, 65535, 0, 196609, 0, 0, 196609, 1, 0, 196609, 2, 0, 196609, 3, 0, 196609, 4, 0, 196609, 131070, 0, 196609, 131071, 0, 196609, 65536, 0, 196609, 65537, 0, 196609, 65538, 0, 196609, 65539, 0, 196609, 65540, 0, 196609, 196607, 0, 196609, 131072, 0, 196609, 131073, 0, 196609, 131074, 0, 196609, 131075, 0, 196609, 131076, 0, 196609, 131077, 0, 196609, 196608, 0, 196609, 196609, 0, 196609, 196610, 0, 196609, 196611, 0, 196609, 196612, 0, 196609, 196613, 0, 196609, 262144, 0, 196609, 262145, 0, 196609, 262146, 0, 196609, 262147, 0, 196609, 262148, 0, 196609, 262149, 0, 196609, 327683, 0, 196609, 327684, 0, 196609 ) | ||||||
|  | script = ExtResource( 2 ) | ||||||
|  | 
 | ||||||
|  | [node name="TileMap" type="TileMap" parent="."] | ||||||
|  | position = Vector2( -2, 0 ) | ||||||
|  | mode = 1 | ||||||
|  | tile_set = ExtResource( 1 ) | ||||||
|  | cell_size = Vector2( 32, 16 ) | ||||||
|  | format = 1 | ||||||
|  | tile_data = PoolIntArray( -196609, 0, 65539, -262144, 0, 65539, -262143, 0, 65539, -196608, 0, 65539, -196607, 0, 65536, -196606, 0, 65536, -196605, 0, 65539, -65537, 0, 65536, -131072, 0, 65536, -131071, 0, 65536, -131070, 0, 65536, -131069, 0, 65536, -131068, 0, 65536, -65536, 0, 65539, -65535, 0, 65539, -65534, 0, 196609, 1, 0, 65539, 2, 0, 2, 65537, 0, 2, 65538, 0, 196609 ) | ||||||
|  | 
 | ||||||
|  | [node name="worldcam" type="Camera2D" parent="."] | ||||||
|  | current = true | ||||||
|  | zoom = Vector2( 0.4, 0.4 ) | ||||||
|  | script = ExtResource( 3 ) | ||||||
|  |  | ||||||
							
								
								
									
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							|  | @ -0,0 +1,21 @@ | ||||||
|  | extends Camera2D | ||||||
|  | export var min_zoom = 0.4 | ||||||
|  | export var speed = 200 | ||||||
|  | var zoomlevel = 0.4 | ||||||
|  | 
 | ||||||
|  | func _process(delta): | ||||||
|  | 	move_around(delta) | ||||||
|  | 	handle_zoom() | ||||||
|  | 
 | ||||||
|  | func move_around(delta): | ||||||
|  | 	var xdirection = Input.get_action_strength("camera_right") - Input.get_action_strength("camera_left") | ||||||
|  | 	var ydirection = Input.get_action_strength("camera_down") - Input.get_action_strength("camera_up") | ||||||
|  | 	var direction = Vector2(xdirection, ydirection).normalized() * delta * speed * zoom | ||||||
|  | 	position = lerp(position, position + direction, 2) | ||||||
|  | 
 | ||||||
|  | func handle_zoom(): | ||||||
|  | 	if Input.is_action_just_pressed("zoom_in"): | ||||||
|  | 		zoomlevel = clamp(zoomlevel - 0.1, 0.1, 2) | ||||||
|  | 	if Input.is_action_just_pressed("zoom_out"): | ||||||
|  | 		zoomlevel = clamp(zoomlevel + 0.1, 0.1, 2) | ||||||
|  | 	zoom = Vector2(zoomlevel, zoomlevel) | ||||||
							
								
								
									
										
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